Whispers of Forgotten Ages
A Powerful horse of war, Decended from the horses of Cavaliers but loyal to the Rogue who stole him
Str 22 (6), Con 23 (3), Cha 11 (6 Dex, –1 size, 6), Bite 6)
-Guard:The animal stays in place and prevents others from approaching.
-Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.
-Come:the animal comes to you, even if he wouldn’t normally
-Drag: Will drag whoever you command, or you if you are unconscious, away from immediate physical danger
-Track: The animal tracks the scent presented to it.
-Down: The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
-Lead: will lead a group of other animals of the same species in the direction you order it, or simply away from danger if no direction is given
-Fetch: The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.
Dylan’s father Aldric had been a cavalier of note as a young man, and once promoted to lordship, worked hard to provide quality horses to the order he served. Moon Hunter was the best he had ever bred. he was beautiful, midnight blue with a shining silver mane and tail, large, swift and powerful. This horse was destined to lead armies into battle, with Aldric’s new son on his back. Dylan, still a young wounded man, freshly disowned by a father who had declared him a an unwanted bastard, broke into the stable and took Moon Hunter for himself, to both hurt his father and keep something of his birthright. Dylan never planned on being a horseman himself, and training the willful animal to obey was a chore, but Dylan is most assuredly alive today because of that horse.